Saved means committed
A checkpoint is a verified saved version, not unsaved application memory. Open a session to see its backup and downloadable files.
A clear view of your jobs, workspaces and saved progress.
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Start work from your GDN4Agents chat. Jobs and durable workspaces will appear here.
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Track publication and hosting independently of your development workspace. Hosting capacity is paid by the publisher, including idle capacity.
Create and publish your game from your GDN4Agents chat. Your own publications will appear here.
Manage publishing, invitations and pause/resume from your GDN4Agents chat. Opening these details does not start hosting or allocate a player session.
Account totals are reported by the credits service. Compute remains billed until worker release is confirmed.
All-time settled compute charges by worker profile
| Profile | Credits used | Share of credits | Billed GPU hours |
|---|
No credits consumed yet.
A worker is charged once, even when several apps are open. Game hosting includes provisioned slots, including idle capacity. Unattributed covers older charges or workers without a recorded profile; app activity is not used to estimate credits.
A checkpoint is a verified saved version, not unsaved application memory. Open a session to see its backup and downloadable files.
Job pause, resume, cancel and checkpoint commands require confirmation. Resuming may start paid GPU compute. A read or refresh never starts a worker.
Interactive workspace saves and application recovery need the owning chat. Use it to save, restore applications or end a durable workspace.